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Author Topic: camera fov to world coordinates  (Read 1078 times)
May 11, 2016, 07:17:36 pm
To the few heroic forum members: I'd like to project the camera fov to a plane.
To give you an idea, take a look at the attached image, in practice I'm searching for a quick way to find the world coordinates for the 4 points that intersect the fov "pyramid" and the ground plane.

It's more or less the same thing as the "Mouse Intersect XY Plane" vector operator, but in this case the screen coordinates should not derive from mouse position but should be the four corners of the screen.

Any idea?


* 1.png (34.87 KB, 904x828 - viewed 175 times.)
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