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Author Topic: object oriented and fast collision response  (Read 955 times)
April 21, 2015, 10:42:57 am
hello my lonely and beautiful community.

i'm just practicing on oo system and stuck on frustrating point. please check attached file. i want to make a render and collision system combined. fastcollisionresponse channel work well with just one instance. camera ignore more than one instance on collision. and i coudn't find whats wrong with this.

any help will be appreciated.

* Default.cgr (702.21 KB - downloaded 116 times.)
* object_struct.cgr (28.68 KB - downloaded 116 times.)
* pirimitve.cgr (24.87 KB - downloaded 128 times.)
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