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Author Topic: finally Deferred  (Read 8706 times)
May 18, 2015, 01:00:02 am
We are the last of a dying breed  Sad 
We are using both unity and quest now, transitioning over time  Sad
May 20, 2015, 09:14:57 pm

Forced here to stay in Quest3d until finishing current game...

BTW, did you check also UE4?
Since it has a similar visual scripting it could be just a matter to reproduce the useful q3d channels into UE4 and then, you got it Smiley
May 20, 2015, 11:37:54 pm
Hi there.
Also still developing unfinished project, that I really hate already Evil (making it nearly 2 years). And believe to find strength to finish it and start learning UE4 soon. I didn't tried it yet, but I think it's a good idea to switch to UE4 just because it very similar at least.

BTW, what do you think about whole 3d industry for now? I found it's really hard to work with that nowadays. So much progressive industries today: mobile, web... and it's much easier to dig deep into these trends. What's thoughts?

Quest3d - challenge yourself!
May 22, 2015, 10:47:38 am
Den-Project, are you able to get working GetLogicalWidth of text for Russian text? I get like half of the real width of the text :S
May 22, 2015, 11:55:28 am

Quest3d - challenge yourself!
June 21, 2015, 12:23:10 pm
Well a lot of people was asking me if i could show my pipeline.
Unfortunately i canīt but i could say you the secret for a very good Performance in Quest Render extremely high amount of Instances Wink
It's all about static Batching. I have never made a tool for placing objects instead i was working on a procedural Generator which always backed the Geometry in to patterns there was nothing dynamic even the LOD was pre generated in different Batches per pattern!
June 25, 2015, 07:58:57 am
Do you use q3d HW instancing for baking?
June 25, 2015, 08:46:50 am
yes i did  Wink
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