Pages: [1]   Go Down
Author Topic: Underwater mask research (WIP)  (Read 2837 times)
March 26, 2014, 06:58:16 am
Technical demo showing the operation of the mask to create underwater effects.

Mask work like post effect. Easy to implement in your projects.

demo: link

* underwater_mask.exe (3749.84 KB - downloaded 285 times.)

* mask2.jpg (102.78 KB, 940x550 - viewed 303 times.)
March 26, 2014, 10:03:03 am
wow, cool!
And as post effect! nice! Love it

Quest3d - challenge yourself!
March 31, 2014, 06:55:34 am
Small demonstration of the effect (WIP)

* underwater_test.PNG (1090.92 KB, 1200x720 - viewed 285 times.)
March 31, 2014, 08:37:46 am
Great work! Puh
I think after adding strip that separates two environments it will look much better.
Keep going!

Quest3d - challenge yourself!
April 09, 2015, 05:14:29 am
At the first time it may seems like an average channel with some additional options for q3d.
But if you consider it closely, you will find, that having this, you can finally start to make a lot of cool things using the Internet,  especially through http-post requests.
I already use this channel and pass4sure ccna 200-120
 it gives wanted results to all my needs.
Also like version for q3d5.x, where you have multithread option, that gives requests' execution without any drawdowns.
Nice work, Jorge!
Pages: [1]   Go Down
Jump to: