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Author Topic: Free Radical (Deferred rendering pipeline)  (Read 91884 times)
October 30, 2014, 06:44:18 pm
New cloud system.


* Game_Project_097.jpg (439.57 KB, 1918x1116 - viewed 425 times.)

* Game_Project_098.jpg (529.27 KB, 1918x1116 - viewed 448 times.)

ali-rahimi.net
October 31, 2014, 10:16:48 am
 Shocked Shocked Shocked
October 31, 2014, 06:03:22 pm
 Nice Work Yummie
November 02, 2014, 08:17:04 pm
Thanks. And here is a basic octree.


* Game_Project_099.jpg (585.11 KB, 1918x1116 - viewed 375 times.)

ali-rahimi.net
November 05, 2014, 12:52:38 am
New HW instance assets.


* Game_Project_100.jpg (474.19 KB, 1918x1116 - viewed 439 times.)

ali-rahimi.net
November 07, 2014, 06:39:41 pm
Here is a new video of a test level.


ali-rahimi.net
November 07, 2014, 08:50:45 pm
 Shocked Shocked Shocked
November 08, 2014, 12:02:16 pm
Amazing!  Shocked Shocked Shocked
November 09, 2014, 05:25:53 am
Fantastic!  What method are you using to render the grass instances?
November 09, 2014, 06:34:21 am
Thanks. There is 2 type of grass. 1: Mesh 2: Uniform grid. For number 2 i use a tilable grid of grass which is moving with camera and offset with terrain height map. Its exactly like terrain geoclip method. There is no instance.

ali-rahimi.net
January 09, 2015, 04:06:39 pm
Game project: Intro demo


* Game_Project_105.jpg (408.49 KB, 1918x1116 - viewed 382 times.)

* Game_Project_106.jpg (774.3 KB, 1918x1116 - viewed 244 times.)

ali-rahimi.net
January 11, 2015, 10:50:00 pm
Game project:Intro


* Game_Project_108.jpg (1643.72 KB, 3836x2232 - viewed 289 times.)

ali-rahimi.net
January 12, 2015, 12:23:46 pm
looks great..waiting for it  Yummie
Requirements for 25fps in 1280x720 ?  Grin
January 12, 2015, 01:17:18 pm
Thanks. I am having average 70 fps @ 1080 with max settings. But i have titan  Wink

ali-rahimi.net
January 13, 2015, 09:03:23 pm
Game project: Lowpoly character.


* Game_Project_109.jpg (660.24 KB, 1916x2136 - viewed 369 times.)

ali-rahimi.net
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