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Author Topic: Kinect Augmented Reality Solution available for sale  (Read 12357 times)
January 07, 2012, 01:55:34 pm
My new plug-in “Kinect” delivers next to skeletal information both video streams as textures. This is an enhancement of my plug-in KinectSkeleton. Requires Kinect for Windows SDK or runtime. See the video: A fireball is attached to the right hand.

* augmentedFire.png (250.09 KB, 480x270 - viewed 1137 times.)
January 07, 2012, 02:01:51 pm
Superimposing depth and RGB, and skeleton mapped to depth stream:

* kinect-overay480.jpg (53.35 KB, 480x312 - viewed 1725 times.)

* depthPlayerSkeleton480.jpg (47.26 KB, 480x273 - viewed 1861 times.)
January 10, 2012, 02:57:11 pm
Kinect Camera + Tracking Trial

Do you have access to one of the over 18 Million Kinect sold in the last year? Just plug in your Kinect and walk onto the stage. You will be tracked automatically. Keeping your hands together will extinguish the fire.

Details: Requires prior installation of Kinect for Windows SDK beta2 and uninstalling of any other Kinect Drivers. Test Kinect SDK examples first. This trial is good until end of February 2012, the runtime is limited to 2 minutes. Use keyboard and GUI commands to change the appearance. RGB resolution is 1280 x 1024, and Depth resolution set to 320 x 240 pixels. Plug-in is able to track multiple skeletons (not shown here). Please note: Alignment of RGB and depth image optimized for my hardware. Mode: 0 Kinect ready, 1+ # user tracked, -1 Kinect not found, -2 trial expired, -3 Kinect start-up. (exe updated Jan 11)

* KinectDemoTrial_20120111.exe (2221.25 KB - downloaded 326 times.)
January 11, 2012, 03:40:27 pm
Editor trial material. Needs prior installlation of the beta2 SDK (November 2011). Trial limited to 5 minutes in editor, good until the end of February 2011.

The full version of this plug-in is now available at

* KinectDemo.cgr (281.92 KB - downloaded 311 times.)
* Kinect.dll (56 KB - downloaded 316 times.)
* UserManual_Kinect.pdf (101.23 KB - downloaded 386 times.)
March 20, 2012, 02:40:17 pm
Updated to support the official release of Kinect for Windows SDK (Version 1, February 2012). Both hardware versions are supported: Kinect 360 and Kinect for Windows. Quest3D v 4.3.2

* KinectDemoTrial.exe (2221.52 KB - downloaded 318 times.)
* KinectDemo_V1.cgr (284.69 KB - downloaded 290 times.)
* Kinect.dll (53 KB - downloaded 261 times.)
* UserManual_Kinect_V1.pdf (85.05 KB - downloaded 465 times.)
April 02, 2012, 01:27:28 pm
You are a wizard, dude!
Love it.


December 19, 2012, 01:33:58 pm
I like to share a forthcoming update of my Kinect channel. It runs with 4.3.2 and 5.0, and is based on the Kinect SDK 1.6 (October 2012).

The following features are currently supported
  • Multiple sensors
  • Near Mode
  • Seated Mode
  • Infrared Sensor off
  • Tracked person selection (application tracking)
  • Set sensor elevation angle
  • Closest Skeleton 2D position (for gestures)
  • Joint output: position or rotation

Some require the Kinect for Windows sensor. Altogether, more than 30 commands are supported. The screenshots below show a plain user output, and a scene with 2 active Kinect Sensors. A skinned character application can be found in this thread.

* PlayerOnly255.png (21.55 KB, 255x183 - viewed 931 times.)

* Kinect2sensor480.png (71.88 KB, 480x229 - viewed 1066 times.)
December 19, 2012, 05:24:03 pm
A build-in feature is the automatic delivery of the nearest point of the depth image in camera space (x, y, z). It operates independently from skeleton readouts. The first sample below identified the hand as nearest, away from the sensor by 0.53 m. In the second screenshot the hand has moved. The x, y information is here used to move the text.

This could be used for simple gesture recognitions like swipes.

* nearestPoint1.png (59.55 KB, 250x148 - viewed 927 times.)

* nearestPoint2.png (58.26 KB, 250x148 - viewed 996 times.)
May 06, 2013, 06:02:12 pm
Dear Sir, can you tell me how many track point can you use at the same time? for example I like to track 10 point, and show diferent object in this 10 point.

May 08, 2013, 02:01:08 pm
This additional feature computes the nearest point, so only one point is tracked. This works in addition to the tracking of full or upper skeletons in near/seated mode.
May 08, 2013, 04:25:41 pm
Wow very  good!
May 24, 2013, 08:58:55 am
Excuse me, now there is a new version of kinect1.7 link libraries compiled it? New version supports 1280 x 960 resolution for RGB and 640 x 480 pixel for the depth you? Matting can be done yet?
May 28, 2013, 10:42:57 am
A new version of the Kinect plug-in is available now on my website. The following features are supported
  • Single sensor
  • Coordinates of nearest point to sensor (for gestures,postures)
  • Near Mode
  • Seated Mode
  • Infrared Sensor off
  • Tracked person selection (application tracking)
  • Set/read sensor elevation angle, skeleton smoothing parameters
  • Joint output: position and rotation
  • Built for 4.3.2 and 5.0
  • Kinect for Windows runtime 1.7 or higher
May 28, 2013, 12:00:58 pm
Trials (good through july 2013): Install a current Kinect for Windows Runtime or SDK, connect the sensor, start the exe. Enjoy.

* KinectAugmentedRealityDemoTrial.exe (2225.1 KB - downloaded 151 times.)
* KinectMultiTrackSkeletonDemoTrial.exe (2248.42 KB - downloaded 147 times.)
* KinectAdvancedFeaturesDemoTrial.exe (2385.24 KB - downloaded 146 times.)
May 28, 2013, 12:09:14 pm
One more trial demo KinectPan. Place your hand in front of the sensor at a distance of 50 cm. Look for the following video on my website: Enjoy Panorama Navigation with Quest3D and Kinect

* KinectPanDemoTrial.exe (3120.13 KB - downloaded 169 times.)

* panoramaNavigation250.jpg (25 KB, 250x144 - viewed 677 times.)
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