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Author Topic: Kinect for Windows SDK Plug-In KinectSkeleton  (Read 7161 times)
August 23, 2011, 03:48:56 pm
I looked into the beta SDK from Microsoft Research and ended up with a new custom channel KinectSkeleton and three demos. The work is stil in progress. See for more details including a video.

* kinect-chess-small.jpg (34.23 KB, 340x233 - viewed 1719 times.)

* kinect-wood-small.jpg (39.55 KB, 340x192 - viewed 1517 times.)

* kinect-videospot-small.jpg (27.06 KB, 340x191 - viewed 1606 times.)
September 06, 2011, 08:50:10 am
Hi, Godbersen. Looks very interesting.
I wonder if would be possible to read in more detail things like basic hand gestures, finger positions, etc.
September 07, 2011, 03:50:39 pm
The SDK relates to a body skelton. No fingers. The hand position is already noisy. The resolution of the camera imposes a precision limit.
September 07, 2011, 04:04:20 pm
A skelton demo for evaluation purposes only. It requires prior installation of the Kinect for Windows SDK beta (and VS 2010 Express) on a Win7 machine.  

This approach dos not require any calibration, just walk onto the stage. Run in full screen mode, and wait for initialization to complete.

An alternate solution is based on OSC, see this post for a trial exe. A discussion of pros and cons here.

* KinectWin-Demo.exe (2278.25 KB - downloaded 358 times.)

* KinectSkeleton.png (19.91 KB, 443x320 - viewed 1562 times.)
September 07, 2011, 04:09:29 pm
The hand position is already noisy. No fingers. The resolution of the camera imposes a precision limit.

So a thing like this:
wouldn't be possible actually?
September 09, 2011, 03:25:08 pm
Finger bones are currently not supported by the SDK and thus not by my custom channel KinectSkeleton.
October 13, 2011, 12:26:20 pm
A full version of KinectSkeleton is now available on It supports multiple players. The screenshots below demonstrate an automatic focus switch: The two nearest skeletons are actively tracked.

* kinectMulti-7.png (42.2 KB, 392x255 - viewed 1308 times.)

* kinectMulti-6.png (42.52 KB, 392x255 - viewed 1379 times.)
January 07, 2012, 02:16:03 pm
A new version based on Kinect for Windows SDK beta2 is introduced here. It offers additional RGB and depth stream output.
May 24, 2013, 09:00:43 am
Excuse me, now there is a new version of kinect1.7 link libraries compiled it? New version supports 1280 x 960 resolution for RGB and 640 x 480 pixel for the depth you? Matting can be done yet? My mailbox is [email protected]. Please reply at your convsenience! Thank you!
May 28, 2013, 10:30:00 am
An updated Kinect plug-in is now available, please refer to this thread
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