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Author Topic: Open Communication Access Solution (TUIO, OSC, UDP, TCP)  (Read 6377 times)
June 08, 2011, 08:38:32 pm
My set Open Communication Support custom channels now includes handling of OSC bundled messages and encoding of OSC messages. OSC takes care of marshalling tasks even across different operation systems and hardware architectures.

This allows you to
  • use ubiquitous IOS and Android devices as controller, including access to their sensors without programming
  • read TUIO enabled devices (reactIVIsion) and touch monitors (PQ Labs)
  • deploy Kinect skeleton recognition right now, distributed and multi-user
  • outsource specialized task to dedikated programs (Processing, EyesWeb, etc.)

See my webpages for more details, many videos and trial access.

The following picture shows a scenario with  iOS devices only being visible, but yet with a Quest3D engine. Apple iPhone and iPad tablet are used.

* WalkInTheWoods0.png (141.24 KB, 414x234 - viewed 1182 times.)
June 08, 2011, 08:53:38 pm
count on me  Puh

June 08, 2011, 10:53:11 pm
Me to!
July 07, 2011, 01:02:36 pm
Deployment with ReactIVision

* reactivision-1s.jpg (48.04 KB, 305x295 - viewed 1246 times.)

* reactivision-2s.jpg (31.81 KB, 305x238 - viewed 1116 times.)
October 17, 2012, 06:19:03 pm
The task of marshalling and unmarshalling is split up between up to three different channels. 

The following screenshot shows the unmarshalling of a TUIO package: The package arrives via UDP and is forwarded to the OSCpackageDecoder via a Buffer channel.  Now OSCpackageDecoder disassembles typically a set of OSCmessages and calls OSCMmessageDecoder multiple times. The children of OSCmessageDecoder make the TUIO content available for further processing in Quest3D.

* schematicTUIOunmarshalling.png (33.16 KB, 505x357 - viewed 712 times.)
October 18, 2012, 07:25:47 am
Channels now available for 4.3.2 and 5.0. Trials (still 4.3.2) are provided on my website. Channels: OSCmessageEncoder, OSCmessageDecoder, OSCpackageDecoder.
July 11, 2013, 06:00:52 pm
Updated trial material is now available [here].
December 24, 2014, 08:31:37 am
Me to!!!
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