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Author Topic: Easy multi-threading in Quest3d  (Read 16549 times)
June 13, 2011, 09:02:13 pm
Finally the new channel version for commercial use: http://www.q3dtools.com/Q3dTool_MTCaller.html

The first version of this channel (announced at the start of this post) became outdatted, however you can feel free to use it for non-commercial.
June 13, 2011, 10:56:52 pm
I think I was your first customer Smiley
June 14, 2011, 07:18:16 am
I think I was your first customer Smiley
Hi, Tom. Yes you were! Really thanks for support.
I am working on bringing more plugins hope community find of interest.
June 14, 2011, 07:28:12 am
 Grin
June 14, 2011, 07:43:51 am
Cong Jorge, Finally  Grin
We hope to see more. specially chat system and Gui. I need all of them.

ali-rahimi.net
June 14, 2011, 08:51:15 am
just bought it  Grin
Nice pice of software

Yes an easy to use gui. Would be nice. A chat system is too specific.

June 14, 2011, 04:02:13 pm
Quote
A chat system is too specific.
I am thinking in a collection of OO functions (providing IRC-like functionality) with 2 sides: client, the part the q3d programmer implements and server where you may not need to touch anything. Server IO is based in completion ports which allows massive concurrent users.

Edit: Making some tests at server got 3.000 concurrent clients connected:)
June 14, 2011, 04:21:27 pm
i see. I only meant developing a gui not based on the crappy gui channels would be nice.

June 14, 2011, 06:40:28 pm
I think jorge already develop a separate GUI (managing with xml ) . I test it once (non xml version). It was faster than Q3D gui.

ali-rahimi.net
June 15, 2011, 12:02:17 pm
Another satisfied customer here  Cool Grin
Great work!!
June 16, 2011, 10:55:29 am
Is it possible to not have the channel rename itself on construction? I want to call it publicly and need to set it's name!
June 16, 2011, 11:06:42 am
just make it a static member. Use this as replacement for public callers.

Most of my cgr now contain a sGlobal Interface. There i find all my former public channels  Wink

June 16, 2011, 11:13:06 am
Is it possible to not have the channel rename itself on construction? I want to call it publicly and need to set it's name!
No problem Wink. Thinking that maybe is not a good idea channels renaming themselves.

Public callers may not be a good idea either, I would do the process into its own cgr and little interface with a getter/setter (for its lock status), a function to call it and more getter/setters to read the results.
June 16, 2011, 11:45:45 am
It is in same cgr but called from lua.
June 17, 2011, 02:25:54 pm
Is it possible to not have the channel rename itself on construction? I want to call it publicly and need to set it's name!
There is a new version available resolving the issue, as you can see in attached pic the auto-rename feature becomes optional ("vectoroperator channel" like). Just drop e-mail to get new version.




* Q3dTool_MTCaller.jpg (23.8 KB, 684x308 - viewed 607 times.)
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