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Author Topic: Matrix Interpolate Not Functioning at RunTime  (Read 7677 times)
March 31, 2011, 03:01:52 am
I am using the matrix operator "matrix interpolation" to animate a box from one side of the screen to the other.
This functions works fine in the Quest 3D editor, with the box both smoothly rotating and moving between the two matrix points.

However, in the RunTime (Executable) it only rotates and does not move.  Frustrated

This has to be a Bug, so I'm posting it here.
Can someone please tell me the work-around for this problem?

I'm using Quest 3D 4.3.2.
See code below:


* matrix interpolation.JPG (62.76 KB, 1163x845 - viewed 1049 times.)
* matrix interpolation.cgr (74.77 KB - downloaded 548 times.)

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Virteer. Real-Time Solutions for Architecture.
March 31, 2011, 03:08:12 am
Ok.
It appears that this function DOES indeed work, however you must have the camera connected to the 3D Render channel.
 Roll Eyes

Could the moderator please move this topic to the General Questions section.

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Virteer. Real-Time Solutions for Architecture.
May 21, 2015, 08:38:26 am
One of our contacts is looking for a company that is experienced in Quest3D development, with primary use in the architectural community. Experience is more important than location, but a firm in Latin & South America is preferred.





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www.solitairechamp.biz
May 22, 2015, 10:46:05 am
One of our contacts is looking for a company that is experienced in Quest3D development, with primary use in the architectural community. Experience is more important than location, but a firm in Latin & South America is preferred.
_______________
ahsan

And you posted it in the very right board/thread  Cheesy
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