I am using the matrix operator "matrix interpolation" to animate a box from one side of the screen to the other.
This functions works fine in the Quest 3D editor, with the box both smoothly rotating and moving between the two matrix points.
However, in the RunTime (Executable) it only rotates and does not move.
This has to be a Bug, so I'm posting it here.
Can someone please tell me the work-around for this problem?
I'm using Quest 3D 4.3.2.
See code below: