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Author Topic: SSAO for Quest3D (Source code available for purchase)  (Read 58727 times)
March 25, 2009, 04:26:50 pm
Nope, partially it can be my fault, I made a precision settings for shadows too strong, but on 9x it's fine. Anyway this is easily can be fixed in shader.  Curious, will it be different on other cards or not.

Upgrade to PSSM is available for SSAO customers. Check http://www.3dvrm.com/shadows_solution/ for details.
March 25, 2009, 05:42:33 pm
looks perfect on my machine.

March 25, 2009, 06:10:58 pm
Very perfect on my laptop.
Superb
March 25, 2009, 06:32:32 pm
Great work Viktor but i dont see any shadow. I have geforce 9800gx2. Could you give us a direct link? Also share the cgr for shadow occ example? Again amazing work  Grin

ali-rahimi.net
March 25, 2009, 06:52:37 pm
Sorry, no direct link as I'm gathering statistics and these files would be updated, don't want somebody to get into the mess of different versions.

Second download link on project's webpage:
http://3dvrm.com/ssao/

file name is:
ssao_island_v7.exe

Upgrade to PSSM is available for SSAO customers. Check http://www.3dvrm.com/shadows_solution/ for details.
March 25, 2009, 07:01:59 pm
Fantastic. It work fine. could you pleaes share the shadow version?   Cheesy

ali-rahimi.net
March 25, 2009, 07:06:49 pm
You need shadows or SSAO?  Wink
SSAO is 100% the same as in previous one. Shadows is a different story, I've already shared shadows example:
http://forum.quest3d.com/index.php?topic=66112.0

Upgrade to PSSM is available for SSAO customers. Check http://www.3dvrm.com/shadows_solution/ for details.
March 25, 2009, 08:33:28 pm
Could you please share the occ with shadow example. It work very fine

ali-rahimi.net
March 25, 2009, 09:07:25 pm
This is it:

* v34 Shadow maps.zip (4961.02 KB - downloaded 1089 times.)

Upgrade to PSSM is available for SSAO customers. Check http://www.3dvrm.com/shadows_solution/ for details.
March 25, 2009, 09:40:50 pm
I love you Viktor. You are a fantastic man. Thanks a lot for this.  Cheesy I hope i could use it for my racing game. Is it possible to use this shadow map for a huge scenes? And if its possible how?  Cheesy

ali-rahimi.net
March 25, 2009, 09:51:42 pm
Nope, for big scene you need Cascade Shadow maps, but it can be mixed with Variance shadow map (one that is used in example).

Upgrade to PSSM is available for SSAO customers. Check http://www.3dvrm.com/shadows_solution/ for details.
March 25, 2009, 09:53:46 pm
Viktor when i publish you project it gave me error. Is it because its not for commercial use?

ali-rahimi.net
March 25, 2009, 10:08:17 pm
What kind of error?

Upgrade to PSSM is available for SSAO customers. Check http://www.3dvrm.com/shadows_solution/ for details.
March 25, 2009, 10:17:37 pm
When i publish it with 4.2.3 and run the exe it give me this error. But in 4.2.2 it work fine.  Huh?


* error.jpg (37.46 KB, 529x262 - viewed 921 times.)

ali-rahimi.net
March 25, 2009, 10:17:56 pm
is it possible to have smart materia with shadow map?
Thanks
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