Pages: [1] 2   Go Down
  Print  
Author Topic: Water_demo  (Read 13290 times)
February 12, 2007, 02:43:52 am
Hi
This is my new demo is a water_demo with specular ajust. It is SM2.0
I haven't ATI Card. Can you test it, please?
Thanks in advance
Regards


* capture.JPG (32.72 KB, 640x512 - viewed 2013 times.)

* capture1.JPG (40.71 KB, 450x544 - viewed 1169 times.)
* Water_example.zip (1171.18 KB - downloaded 2943 times.)
February 12, 2007, 05:42:19 am
wow, nice demo!
it works well with GeForce6600GT( sorry, not ATI Puh).

anyway, good job man!
February 12, 2007, 09:17:16 am
Looks good Smiley

Did you use the ocean shader to develop it or is it your own code? The water appears to move very fast  - I would slow it down Wink
February 12, 2007, 12:14:45 pm
water works fine with ATI (X1600 Pro)
the tesselated light-reflexions are known problems on ATI-Cards  Cry


* WaterOnX1600Pro.jpg (67.97 KB, 639x508 - viewed 947 times.)
February 12, 2007, 02:51:27 pm
HI Diego,
very Nice, is it possible to change Caustic animation speed ?
February 12, 2007, 03:35:02 pm
water works fine with ATI (X1600 Pro)
the tesselated light-reflexions are known problems on ATI-Cards  Cry

Is this problem with Q3D projects only?  Huh?

--------------
Edit: Ok I got the answer from the bug reports section.
February 12, 2007, 04:07:28 pm
Thanks .
I will add a ajust for change Caustic animation speed

Regards
February 12, 2007, 09:08:57 pm
Hi again
Add animation speed in the first post
Thanks for test it
February 13, 2007, 12:45:05 am
ATI does not support bilinear filtering of 16 bit textures. We can solve this by converting to a 8 bit texture and use that as the final result.
February 13, 2007, 12:58:22 am
Nice work! Smiley

Is it possible to change the wave scale?
February 13, 2007, 10:11:33 am
very cleaver use of hdr function.. it's a nice one.
February 13, 2007, 10:26:47 am
Hi Diego

Speed animation OK  Wink

Thank you 

February 14, 2007, 06:25:41 am
I wish it had transparency option!
July 16, 2007, 12:37:01 pm
Hello Diego
I tried to use your water cannel with walkthru camera, but it's looks not absolutely correctly...

http://forum.quest3d.com/index.php?topic=63013.0

Can you improve it?
July 18, 2007, 09:46:15 am
Regards

* water reflect1.rar (1177.54 KB - downloaded 1495 times.)
Pages: [1] 2   Go Down
  Print  
 
Jump to: