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Shadows « 1 2 3 » Peter Hou 31 10772 Last post March 20, 2011, 01:17:55 am
by ali_rahimi_3d
Re: water shader request Remko Jacobs... Hdingli 1 2550 Last post March 11, 2011, 07:03:48 pm
by ali_rahimi_3d
Cross Processing Post Process with source ali_rahimi_3d 3 4563 Last post February 14, 2011, 10:24:39 pm
by ali_rahimi_3d
Cross Processing Post Process with source ali_rahimi_3d 0 1487 Last post February 04, 2011, 05:43:49 pm
by ali_rahimi_3d
Cross Processing Post Process with source. ali_rahimi_3d 0 1202 Last post February 04, 2011, 05:31:21 pm
by ali_rahimi_3d
Skinned Fur Shader parisj 6 2803 Last post January 12, 2011, 05:33:21 pm
by yama
Can I use a HLSLObject on a ParticleEmitter? parisj 3 2301 Last post December 11, 2010, 03:53:32 pm
by Ruslan
Fumefx PaulH 1 1947 Last post November 28, 2010, 10:53:23 pm
by See3D be
HLSL-Channel: Vertex count limit? « 1 2 » Cascho 16 5180 Last post November 28, 2010, 05:37:40 pm
by jvo
. parisj 0 1719 Last post November 09, 2010, 10:53:20 pm
by parisj
Centroid sampling jvo 5 8593 Last post November 08, 2010, 10:00:57 am
by jvo
A lot of global shader or hlsl inputs viik 3 2517 Last post August 20, 2010, 07:33:21 pm
by tom beddell
Convert tangent with world space xform problem. ali_rahimi_3d 0 3387 Last post July 30, 2010, 04:16:35 pm
by ali_rahimi_3d
Re: Vertexcolor from OO Collada in HLSL is always black viik 4 3263 Last post July 11, 2010, 09:29:58 pm
by tom beddell
Texture clamping issue micha_kobald 5 2810 Last post June 14, 2010, 04:20:55 pm
by yama
Glow Effect « 1 2 » edufurla 27 11898 Last post June 01, 2010, 10:18:35 am
by Lex van der Sluijs
Basic example Infranea 3 2403 Last post May 26, 2010, 09:39:23 am
by yama
Wanted - Perlin Cloud (noise) shader parisj 2 3292 Last post May 15, 2010, 11:00:04 am
by parisj
Misbehaving UV texture coordinates? parisj 2 1805 Last post May 03, 2010, 09:48:07 am
by parisj
Preserving Texture UV during Object Scaling? parisj 2 1900 Last post April 30, 2010, 04:33:09 pm
by parisj
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