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Subject Started by Replies Views Last post
DoF & Bokeh parisj 2 3172 Last post October 29, 2011, 08:55:24 am
by parisj
FXAA injection/hook for DX9 based games parisj 2 6535 Last post October 19, 2011, 04:47:59 pm
by remko
Normal mapping without UseTangent ? parisj 3 3315 Last post August 26, 2011, 11:08:35 am
by parisj
HLSL - Array of vectors (or Matrices) « 1 2 » parisj 15 16688 Last post August 25, 2011, 11:26:05 am
by tom beddell
RTT & DXT1 parisj 3 1866 Last post July 25, 2011, 07:31:05 am
by jvo
Shader optimisation tips? parisj 2 2200 Last post July 22, 2011, 08:12:12 am
by parisj
Stencil issue « 1 2 » ali_rahimi_3d 24 5107 Last post July 20, 2011, 06:09:37 pm
by ali_rahimi_3d
Global Illumination AND Perfect Shadows Ardis Large 8 6297 Last post July 14, 2011, 09:02:48 am
by JRamon
Down sample ali_rahimi_3d 6 4693 Last post July 09, 2011, 02:01:26 pm
by ali_rahimi_3d
HLSL Editor - compilation bytes? parisj 6 2651 Last post July 05, 2011, 06:16:40 pm
by parisj
Multi-shader 'single-pass' VS single shader 'multi-pass' parisj 3 3185 Last post July 05, 2011, 02:45:49 pm
by jvo
global shader - normal map dawid 0 1471 Last post June 28, 2011, 02:20:03 pm
by dawid
God Rays outrunner 10 6610 Last post June 26, 2011, 10:06:52 pm
by ali_rahimi_3d
Custom tilling per each MipMap level. ali_rahimi_3d 3 2341 Last post June 10, 2011, 12:37:13 pm
by ali_rahimi_3d
multipass don't work with Global shader « 1 2 » ali_rahimi_3d 26 6250 Last post April 25, 2011, 09:19:59 pm
by ali_rahimi_3d
SHADOW PCSS......!!!! danimorgo 0 2025 Last post April 20, 2011, 06:57:37 am
by danimorgo
Shadow Map Issue ali_rahimi_3d 5 2929 Last post April 13, 2011, 10:47:26 am
by ali_rahimi_3d
ShaderFX and directional lights Cascho 5 3538 Last post April 09, 2011, 03:08:48 pm
by tom beddell
Directional Light vector calculation ali_rahimi_3d 13 10384 Last post April 09, 2011, 02:59:38 pm
by ali_rahimi_3d
Global Shader and lights Peter Hou 9 3741 Last post April 06, 2011, 09:31:46 pm
by danimorgo
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