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Subject Started by Replies Views Last post
Projection mapping Peter Hou 11 22027 Last post September 13, 2013, 02:39:58 pm
by Ruslan
Equal Depth range ali_rahimi_3d 2 3737 Last post June 22, 2013, 07:07:55 pm
by ali_rahimi_3d
Compilation time? parisj 5 4157 Last post April 04, 2013, 11:16:48 am
by tom beddell
HLSL forloop break command? parisj 6 5068 Last post February 16, 2013, 03:54:14 pm
by parisj
MinFilter = NONE; parisj 4 2499 Last post February 15, 2013, 06:28:12 pm
by parisj
render global shader speed question « 1 2 3 » red_produkt 34 8988 Last post January 15, 2013, 02:51:52 pm
by parisj
Hybrid ssao + shadow+normal+diffuse+specular...... danimorgo 3 4239 Last post January 03, 2013, 10:21:57 pm
by eslmna
drawing in the sand Thomas de G 4 4693 Last post January 03, 2013, 08:14:40 pm
by eslmna
Enable compatibility mode? (Q3d5) parisj 1 3723 Last post August 26, 2012, 08:25:22 pm
by tom beddell
Vertex Shader - Culling parisj 8 8219 Last post June 01, 2012, 03:13:22 pm
by tom beddell
Point cloud and volume texture in Q3D5 !!!! « 1 2 » ali_rahimi_3d 17 5629 Last post May 27, 2012, 02:57:37 pm
by ali_rahimi_3d
How can used HLSL object in Skin mesh,please help me fromyr 2 2545 Last post April 27, 2012, 09:27:48 am
by fromyr
Generating Binormal!! ali_rahimi_3d 3 3154 Last post April 05, 2012, 10:45:19 am
by ali_rahimi_3d
Quest3D 5 import and shading issue !! « 1 2 » ali_rahimi_3d 26 7488 Last post March 21, 2012, 06:16:19 pm
by ali_rahimi_3d
Quest3D 5 New HW Instancing! ali_rahimi_3d 4 3566 Last post March 20, 2012, 02:45:29 pm
by ali_rahimi_3d
HLSL Semantic question - TEXCOORD[n] parisj 14 16790 Last post February 29, 2012, 10:56:11 am
by remko
HLSL vs SURFACE - texture connection parisj 7 4255 Last post February 27, 2012, 06:29:32 pm
by parisj
Global shader yamaciller 3 3478 Last post January 29, 2012, 11:42:34 am
by yamaciller
Advance Deferred setup « 1 2 3 4 5 » ali_rahimi_3d 64 13209 Last post November 25, 2011, 03:44:09 pm
by ali_rahimi_3d
My first deferred setup. « 1 2 ... 6 7 » ali_rahimi_3d 93 19548 Last post November 11, 2011, 08:02:16 pm
by ali_rahimi_3d
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