Quest3D Forum

Quest3D Topics => General Questions => Topic started by: marcus on May 11, 2016, 07:17:36 pm

Title: camera fov to world coordinates
Post by: marcus on May 11, 2016, 07:17:36 pm
To the few heroic forum members: I'd like to project the camera fov to a plane.
To give you an idea, take a look at the attached image, in practice I'm searching for a quick way to find the world coordinates for the 4 points that intersect the fov "pyramid" and the ground plane.

It's more or less the same thing as the "Mouse Intersect XY Plane" vector operator, but in this case the screen coordinates should not derive from mouse position but should be the four corners of the screen.

Any idea?