Quest3D Forum

Advanced => Physics => Topic started by: DietmarSchaub on April 04, 2011, 10:50:37 pm



Title: rotating gearwheels
Post by: DietmarSchaub on April 04, 2011, 10:50:37 pm
Does anyone of you already played with gearwheels? The purpose is if the first gearwheel rotates clockwise the second automatically has to rotate counterclockwise, the third clockwise and so on.
Any idea how to realise something like that?


Title: Re: rotating gearwheels
Post by: jvo on April 05, 2011, 08:36:53 am
I'd say use expression channels. Using physics will probably lead to more problems than solutions when used on gears.


Title: Re: rotating gearwheels
Post by: tom beddell on April 08, 2011, 12:02:45 am
I agree.


Title: Re: rotating gearwheels
Post by: DouglasDr on December 06, 2014, 01:10:03 pm
I'd say use interpretation channels. Utilizing material science will presumably prompt a larger number of issues http://pass4-sure.ws/ (http://www.pass4-sure.ws)
 than arrangements when utilized on riggings.



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